
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Next up
For day 1206 of coding, I made it to where the delay time resets when there are no basic movement inputs. There is just collision now to work on
For day 1205 of coding, I put the push delay timer onto the debug GUI to see what was going on with it
For day 1203 of coding, I managed to have the player's state to switch from "free" to "push", and back again. I just need to work on movement now
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
For day 1202 of coding, I am working on having a push state for the player. I don't have anything to show yet unfortunately
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny
For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
For day 1204 of coding; still working on push state movement, but it's progressing well so far












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