
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Next up
For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size
For day 796, I am refining how the rooms are formed according to room size
For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
For day 799 of coding, the stuttering player sprite has now been fixed
For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room
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