
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Next up
For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze
For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet












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