
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Next up
For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not
For day 1215 of coding, I did some tests with pushing and found this interesting error
For day 1216 of coding, I am working on a collision function for the pushable objects. It doesn't appear to be working quite yet
Bandit Trap is Out Now!
Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!
Quests inspired by the game are in your quest log now!
Check out the game: https://bit.ly/bandittraplaunch
For day 1211 of coding, I tried to allow the player to still move to the side while pushing to some interesting results
Have you played Bandit Trap?
New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.
Get the game: https://bit.ly/bandittraplaunch
For day 1208 of coding, I've corrected the collision on horizontal pushing. I just need to apply the code to vertical pushing and test it
For day 1213 of coding, I tried changing some of the conditions to no avail
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before the quest ends on May 12 and you'll get Coins!
For day 1207 of coding, I altered the push timer to work with some other objects. I later plan to have a push animation for the player












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