
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Next up
For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far
For day 1198 of coding, I think I've figured out how to make the pushing smoother
For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
This is my piece for SproutFight2026 of ArtFight
The prompt is Sunshine with the Macarons palette
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny
For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit












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