
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Next up
For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far
For day 1223 of coding, I made sure the block doesn't move any further against a collided object
For day 1216 of coding, I am working on a collision function for the pushable objects. It doesn't appear to be working quite yet















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