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23
2 years ago

For day 501 of coding, the starting room spawns where the player's spawn point is located




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately