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15
2 years ago

For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets




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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them