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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

For day 1241 of coding, I increased the number of frames from 8 to 24 total. Doing so fixed the problem of only playing sound twice

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

I've created a new form of parkour in Weefager! What do you think?

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working

For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising