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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 1247 of coding, I have adjusted where Spikeye's detection cone is located

For day 1253 of coding, I gave a limit on how far the vision cone rotates

I've created a new form of parkour in Weefager! What do you think?

For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen