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For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right
For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right
For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later
@PQubeGames
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For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt
!
For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly












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