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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback

For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is

For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

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For day 1269 of coding; while investigating the code, I did a test to see if the same result would occur with tile collisions. The answer so far is no

For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately

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For day 1271 of coding, I got the x/y coordinate display to work without crashing the game