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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1229 of coding, I'm getting closer to getting the collision issue fixed

For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1223 of coding, I made sure the block doesn't move any further against a collided object