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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1229 of coding, I'm getting closer to getting the collision issue fixed

For day 1223 of coding, I made sure the block doesn't move any further against a collided object

For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far

For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

I've created a new form of parkour in Weefager! What do you think?

For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good