Loading...
29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




8 comments

Loading...

Next up

For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

My game in 50 seconds #indiedev #Gamedev #steam

For day 1253 of coding, I gave a limit on how far the vision cone rotates

Welcome to your new vampiric life in the magical town of Moonlight Peaks. Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! 

Play the free demo: https://bit.ly/MoonlightPeaksSteam

For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes

For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later