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For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird
For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group
For day 1229 of coding, I'm getting closer to getting the collision issue fixed
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision
For day 1223 of coding, I made sure the block doesn't move any further against a collided object












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