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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

For day 1243 of coding, I have put in @subterraneanexhibit 's Spikeye. They will look up as when the player approaches

For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

My game in 50 seconds #indiedev #Gamedev #steam

For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

I've created a new form of parkour in Weefager! What do you think?

For day 1240 of coding; sound has been given to the dragon, but the sound only plays twice for some reason

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1242 of coding, I have lowered to volume of the tongue slither. I've also tried adjusting when the SFX starts