Loading...
29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




8 comments

Loading...

Next up

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1247 of coding, I have adjusted where Spikeye's detection cone is located

My game in 50 seconds #indiedev #Gamedev #steam

For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

I've created a new form of parkour in Weefager! What do you think?

For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right