Loading...
29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




8 comments

Loading...

Next up

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly