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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet

For day 1282 of coding, I am working on have the pickups actually be added into the player's inventory. Later, I will need to assign actual item codes instead of using the sprite index for better functionality

For day 1279 of coding. I am reformatting the pause check into an array to accommodate the different ways to pause the game. Nothing to show yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1278 of coding, I managed to apply the depth sorting code successfully to each of the parent objects

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

For day 1276 of coding, I have compiled the depth sorting into a function to be called. I still need to check over the object to make sure the function can be applied universally

For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu

I've created a new form of parkour in Weefager! What do you think?

For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects