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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately

For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later

For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

My game in 50 seconds #indiedev #Gamedev #steam

For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

Too Many Games is this Friday! Be there or be Slime!

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before

I've created a new form of parkour in Weefager! What do you think?

For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision