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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen

For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working

I've created a new form of parkour in Weefager! What do you think?

For day 1242 of coding, I have lowered to volume of the tongue slither. I've also tried adjusting when the SFX starts