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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

FUNDRAISER LIVESTREAM #SaveJim

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

I've created a new form of parkour in Weefager! What do you think?

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks