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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

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My game in 50 seconds #indiedev #Gamedev #steam

For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before

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