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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1269 of coding; while investigating the code, I did a test to see if the same result would occur with tile collisions. The answer so far is no

For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback

For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is

LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.

For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision

What was your favorite demo from the June 2026 Steam Next Fest?

For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before