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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

For day 1239 of coding, @subterraneanexhibit has provided another dragon to join in . This one looks pretty cute

My game in 50 seconds #indiedev #Gamedev #steam

For day 1241 of coding, I increased the number of frames from 8 to 24 total. Doing so fixed the problem of only playing sound twice

I've created a new form of parkour in Weefager! What do you think?

For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

For day 1242 of coding, I have lowered to volume of the tongue slither. I've also tried adjusting when the SFX starts

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1243 of coding, I have put in @subterraneanexhibit 's Spikeye. They will look up as when the player approaches