Loading...
29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




8 comments

Loading...

Next up

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block

For day 1235 of coding, I have placed a cow, a chicken, and a duck at the lake

Sprites are by @SubterraneanExhibit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object