
Next up
For day 1229 of coding, I'm getting closer to getting the collision issue fixed
For day 1223 of coding, I made sure the block doesn't move any further against a collided object
For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good













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