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29
1 year ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

Here's the video that was supposed to be on yesterday's post

For day 1052 of coding, the forest pathways now work as they should

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code