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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1282 of coding, I am working on have the pickups actually be added into the player's inventory. Later, I will need to assign actual item codes instead of using the sprite index for better functionality

For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu

For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1278 of coding, I managed to apply the depth sorting code successfully to each of the parent objects

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

For 1275 of coding, I gave the box some depth sorting. I will need to make it as a separate function streamline for objects

For day 1284 of coding, I found that I can store the object index information instead of writing a new variable. It would be far easier to use later until I find something better

I've created a new form of parkour in Weefager! What do you think?

For day 1283 of coding, I made a new variable to hold the name of the pickups. I may have to figure out something better for identification