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For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird
For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now
For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block
For day 1235 of coding, I have placed a cow, a chicken, and a duck at the lake
Sprites are by @SubterraneanExhibit ![]()
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object












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