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29
2 years ago

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances




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For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

For day 1237 of coding, the animals now turn at random intervals

For day 1235 of coding, I have placed a cow, a chicken, and a duck at the lake

Sprites are by @SubterraneanExhibit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

For day 1234 of coding, the player will switch to a pushing animation while pushing. The animation isn't quite finished yet

For day 1238 of coding, I gave the animals some depth sorting

My game in 50 seconds #indiedev #Gamedev #steam

Oh, and a cow