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15
2 years ago

For day 507 of coding, I've made a grid to help count tiles. I've also made adjustments to the exit placement code so that there will always be an exit




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For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

Gordy and her punk band, Dead Pets haven't hit it big but they will any day now! 

Which Dead Pets member are YOU? Complete our quest and tell us.

Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj

For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well

@JurassicSunsetGamesLLC is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC before the quest ends on February 3 and you'll get Coins!

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking

My game in 50 seconds #indiedev #Gamedev #steam

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player