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27
2 years ago

For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed




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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

My game in 50 seconds #indiedev #Gamedev #steam

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

@ElPichon 's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.

But beware... the Ghabbit is hunting and you must restore power before it's too late!

Play the Demo before March 1: https://bit.ly/ChunkyJump

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.

The award-winning game is also part of Steam Next Fest!

Play the demo now: https://bit.ly/AETHUS

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall