Loading...
27
2 years ago

For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed




2 comments

Loading...

Next up

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do