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15
1 year ago

For day 513 of coding, I have made improvements on path creation. The path now goes directly in the cardinal directions from the start based on the location of the target room




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For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

For day 1052 of coding, the forest pathways now work as they should

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

Welcome @GoldFireStudios to Game Jolt and complete the quest!

They're an indie studio working on fun narrative games like Arctic Awakening (which is out now on Steam, Xbox, PS5).

Check out the game page: https://gamejolt.com/games/arcticawakening/1031061

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

My game in 50 seconds #indiedev #Gamedev #steam

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present