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15
2 years ago

For day 513 of coding, I have made improvements on path creation. The path now goes directly in the cardinal directions from the start based on the location of the target room




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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

I've created a new form of parkour in Weefager! What do you think?

For day 1158 of coding, I've been working on not having the pull happen with no success so far