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21
2 years ago

For day 517 of coding, I have fixed an issue that would sometimes cause an endless loop when creating the pathway




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For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze