
For day 518 of coding, I made some an ascending stair tile that is always placed on the upper left corner of the starting room
Next up
For day 958 of coding, I made sure the player is animating correctly after dashing into a wall
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
For day 956 of coding, I think I've finally fixed the collision problem
For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped
1 comment