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17
9 months ago

For day 519 of coding, I tried having another path connect the previous and next rooms. There have been instances where paths have crossed, and one where an endless loop occurred




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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 799 of coding, the stuttering player sprite has now been fixed

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 796, I am refining how the rooms are formed according to room size