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17
2 years ago

For day 519 of coding, I tried having another path connect the previous and next rooms. There have been instances where paths have crossed, and one where an endless loop occurred




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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

My game in 50 seconds #indiedev #Gamedev #steam

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period