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17
2 years ago

For day 519 of coding, I tried having another path connect the previous and next rooms. There have been instances where paths have crossed, and one where an endless loop occurred




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For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext

For day 1128 of coding, I got the tree stump animation to work with pausing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?

I also noticed some animations still going during pause