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26
2 years ago

For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later




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For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

My game in 50 seconds #indiedev #Gamedev #steam

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

I've created a new form of parkour in Weefager! What do you think?

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad