
For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later
Next up
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately
For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
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For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code
πMeet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
For day 1060 of coding, I added a count of how many exits of each direction are available
For day 1052 of coding, the forest pathways now work as they should
For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is












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