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58
2 years ago

For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop




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For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking

For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

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For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

@JurassicSunsetGamesLLC is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC before the quest ends on February 3 and you'll get Coins!

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player