
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
Next up
For day 1060 of coding, I added a count of how many exits of each direction are available
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
For day 1058 of coding, I have figured out how to have that pathway creation limit apply
For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map












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