
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
Next up
For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info
For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting
Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'
Check out the game: https://bit.ly/absolum
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