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33
1 year ago

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room




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For day 1002 of coding, I made sure that the camera will reset to its initial zoom upon changing rooms

For day 996 of coding, I figured out how to change the camera zoom in-game

Made a quick pixel #Rat

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1001 of coding, I have fixed the zoom speed to be more consistent

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving

For day 1000 of coding, I've figured out how to do a gradual zoom. I am very glad to be coding for this long, and will continue to code for more days to come

My game in 50 seconds #indiedev #Gamedev #steam

I've added in a pixelated #Spider as well