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30
1 year ago

For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better




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For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped