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26
2 years ago

For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled




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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

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For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load