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26
2 years ago

For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled




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For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit

For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well

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For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

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For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player