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22
2 years ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




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For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1189 of coding, I haven't gotten the timer reset to work quite yet