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22
1 year ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




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For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

Cloudheim by @noodlecatgames has entered Early Access on Steam!

The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.

Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though