Loading...
22
2 years ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




1 comment

Loading...

Next up

For day 1158 of coding, I've been working on not having the pull happen with no success so far

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player