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22
9 months ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




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For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 796, I am refining how the rooms are formed according to room size

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits