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1 year ago

For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon




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For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

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For 1088 of coding, I have fixed the transparency detection for the Christmas Tree