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33
2 years ago

For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon




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For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

For day 1198 of coding, I think I've figured out how to make the pushing smoother

My game in 50 seconds #indiedev #Gamedev #steam

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work