
Next up
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good













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