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34
2 years ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




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For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1106 of coding, I've further adjusted the shadow's speed and transparency