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34
1 year ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




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For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

Follow @Finji on Game Jolt!

They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

@VuVuuInc is a Jolter to Watchand solo game dev who created 6 games including Tiny Terraces! Follow @VuVuuInc before the quest ends on July 22 and you'll get Coins!

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later