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34
2 years ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




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For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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This is my piece for Artfight Christmas 2025 event

The prompt is Wish and Cosmic, and the color palette is Winter Wolf

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions