Loading...
34
9 months ago

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale




1 comment

Loading...

Next up

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 799 of coding, the stuttering player sprite has now been fixed