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30
2 years ago

For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately