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21
2 years ago

For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized




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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

I've created a new form of parkour in Weefager! What do you think?

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks