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26
2 years ago

For day 544 of coding; I've tried to implement a collision code, but I'll need to adjust the code later due to some problems




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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

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For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why