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27
2 years ago

For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment




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WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Some Reeling Animations for the fishing in my game! 🎣🧍‍♂️ #indiegame #gamedev #videogames

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room