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27
2 years ago

For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment




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For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

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Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

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Follow them on Steam to stay up to date: https://bit.ly/laststarship

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them