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27
8 months ago

For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment




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For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

For day 799 of coding, the stuttering player sprite has now been fixed

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size