
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
For day 1078 of coding, I fixed the room check so that it would not crash the game this time
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
For day 1083 of coding, it looks like I got the title fade to work properly now
For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence












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