
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
For day 1083 of coding, it looks like I got the title fade to work properly now
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters












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