
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1061 of coding, I made sure to include the forest exit in the count
For day 1058 of coding, I have figured out how to have that pathway creation limit apply
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
For day 1060 of coding, I added a count of how many exits of each direction are available
For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately












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