
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1229 of coding, I'm getting closer to getting the collision issue fixed
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision
For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object
For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not
For day 1223 of coding, I made sure the block doesn't move any further against a collided object













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