
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision
For day 1253 of coding, I gave a limit on how far the vision cone rotates
For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed
For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right
For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon
For day 1248 of coding, a new dragon by @subterraneanexhibit
has been placed in the game













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