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18
2 years ago

For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened




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For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block

For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

For day 1234 of coding, the player will switch to a pushing animation while pushing. The animation isn't quite finished yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1229 of coding, I'm getting closer to getting the collision issue fixed