
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1017 of coding, I've increased the zoom speed. I also think I have found the right scroll/zoom ratio
I made Huggy Wuggy a #CreppyClown now
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I have placed a N64 on the ground. It's based on the "Ben Drowned" #Creepypasta
We’re teaming up with Neowiz to support developers with a narrative game jam! The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
A #Mummy wanders blindly into the scene
For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good
For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time
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