
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1283 of coding, I made a new variable to hold the name of the pickups. I may have to figure out something better for identification
For day 1284 of coding, I found that I can store the object index information instead of writing a new variable. It would be far easier to use later until I find something better
For 1275 of coding, I gave the box some depth sorting. I will need to make it as a separate function streamline for objects
For day 1279 of coding. I am reformatting the pause check into an array to accommodate the different ways to pause the game. Nothing to show yet unfortunately
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
For day 1282 of coding, I am working on have the pickups actually be added into the player's inventory. Later, I will need to assign actual item codes instead of using the sprite index for better functionality
For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu
For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects













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