
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit
For day 1204 of coding; still working on push state movement, but it's progressing well so far
For day 1205 of coding, I put the push delay timer onto the debug GUI to see what was going on with it
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
For day 1206 of coding, I made it to where the delay time resets when there are no basic movement inputs. There is just collision now to work on
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well
I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny












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