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20
1 year ago

For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player




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For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection