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20
1 year ago

For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player




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For day 1028 of coding, I am now commenting on the player's script. For anyone coding, make sure to comment as you code to save yourself any trouble later on

A #BlackCat has crashed the gathering

A #Witch rides within the moonlit sky

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

I've added a #Pumpkin to finish up this year's Joltober collage

#HappyHalloween everyone

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1030 of coding, I've started putting in a debug section that will say which exits are available. This will help make sure there is a way to progress further

Is that a #Ghost flying in the sky?

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

For day 1031 of coding, I've progressed further towards having a way to see which exits exists beforehand. I just need to set it to cover multiple instances