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27
2 years ago

For day 555 of coding, I tried using structs to store and retrieve room information. I'll need to look into and fix how the struct information gets translated




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For day 1202 of coding, I am working on having a push state for the player. I don't have anything to show yet unfortunately

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1198 of coding, I think I've figured out how to make the pushing smoother

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

My game in 50 seconds #indiedev #Gamedev #steam

For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well