
Next up
For day 1203 of coding, I managed to have the player's state to switch from "free" to "push", and back again. I just need to work on movement now
For day 1207 of coding, I altered the push timer to work with some other objects. I later plan to have a push animation for the player
I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
For day 1206 of coding, I made it to where the delay time resets when there are no basic movement inputs. There is just collision now to work on
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
For day 1204 of coding; still working on push state movement, but it's progressing well so far
For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1205 of coding, I put the push delay timer onto the debug GUI to see what was going on with it












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