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21
8 months ago

For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices




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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

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For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

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Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 796, I am refining how the rooms are formed according to room size