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21
1 year ago

For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices




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For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

A #Mummy wanders blindly into the scene

I made this #Demon fellow standing by the #Gargoyle

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

I made Huggy Wuggy a #CreppyClown now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

My game in 50 seconds #indiedev #Gamedev #steam

The #Owl now rests on top of the #Animatronic