
For day 568 of coding, I made text that will appear when any of the arrow or shift keys are pressed. For some reason; the shift key, up key, and either left or right doesn't work together
Shift works completely fine with the WASD keys
Next up
For day 912 of coding, you can now cycle between both options in the pause menu
For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility
For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural
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