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43
9 months ago

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in




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For day 895 of coding, I am working on having the tree tops change once they hit the ground

For day 896 of coding, I have found out the tree top sprite didn't change due to how it was drawn via the draw_sprite_ext function. With that fixed I can work on completing the animation

For day 894 of coding, I am preparing to give the tree tops a destruction animation once they land. There's no animation to show yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 891 of coding, I've added a shadow to the tree tops as they are falling to help illustrate its location

Come in. Stranger of the rainy night.⚡⚡

Welcome to the retro horror of Midnight Special.

Into the stormy night👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

For day 886 of coding, I've improved the tree tops falling. It still looks off though; like it's not starting on the right position

For day 887 of coding; I tried to have the tree tops move a bit to the side while it lands, but they fly off instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 897 of coding, I've been working on the animation that will play for the tree top's destruction