Loading...
43
8 months ago

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in




0 comments

Loading...

Next up

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

My game in 50 seconds #indiedev #Gamedev #steam

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility