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3 months ago

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in




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For day 711 of coding, I made sure the player bounce back doesn't occur when dashing into the lake's edge

For day 715 of coding, I made it to where the player's shadow changes size during bounce back

For week 49 of my weekly pixel art, I redrew the Jetpack Penguin from week 38

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 717 of coding, I have place a display for the player's current action state. I will need to convert the display to show the actual state name later

For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For day 718 of coding, the state display now shows the name of the player's action state