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For day 946 of coding, I'm on the right track in correcting the collision while dashing
For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into
For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
⚠️ The game has a free Steam Weekend from August 7 to August 11!
Try the game now: https://bit.ly/LynkedSteam
For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving
For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player
It's time for honorable mentions! 🐞🎉 [Article!]
For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop
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