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43
7 months ago

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in




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For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map