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43
9 months ago

For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in




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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 900 of coding, I've started working on giving the small rocks a destruction animation

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

My game in 50 seconds #indiedev #Gamedev #steam

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work