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For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
For day 862 of coding, I made the resources' hitbox visible when debug is on
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script
For day 871 of coding, I was shown how to do this now from further in the tutorial
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
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