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44
1 year ago

For day 633 of coding, I've changed the player's map flash into a circular blip similar to a radar, I still need to figure out the positioning on the larger map




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For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

Which of these is your favorite animation?

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code