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44
8 months ago

For day 633 of coding, I've changed the player's map flash into a circular blip similar to a radar, I still need to figure out the positioning on the larger map




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For day 862 of coding, I made the resources' hitbox visible when debug is on

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

For day 871 of coding, I was shown how to do this now from further in the tutorial

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing