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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
Announcing the winners of our Spray Paint Simulator trophies!
Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo
For day 865 of coding, I have finally fixed the issue with the grid flags during map creation
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
For day 862 of coding, I made the resources' hitbox visible when debug is on
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