Game
Levity Fleet Classic
1 year ago

For some strange reason, I couldn't get the pit lifter or spike shoe items working at all during development of LF4.....I'll definitely try fixing it at a later time, work on LF4 as is drained me way too much, and I'm lucky I even have any game done now..




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These are the main six heroes in Super Saviors. Their names are Lord Viper, Tiger Man, Mr. Stacks, Princess Eclipse, Steel Maiden and Pyro Lariat. They'll have simple powers, and I hope to showcase them soon.

Might've taken forever to draw them, but here's the Diamond Doll rogues. The top and middle rows are the eight bosses you'll fight before the final area, and the bottom row are the last five bosses. I hope to make them challenging and rewarding.

Well I came to terms with it, I'm gonna make Levity Fleet 5 into a 16 bit game and with these kinds of sprites. I hope the game will be a much needed revival for the games as a whole, look forward to it.

Back again with another quick update, this time it's moving platforms and oneway platforms. The moving platforms are essential to any platforming challenge while the oneway platforms are great for traveling vertically, more gimmicks to come!

Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.

Meet the other six Bordones, they're a bit stronger than the previous six, but still have some weaknesses. They have abilities such as a spear, fire, sludge, a charge kick, gravity shifting, etc.

Not much of an update, but I showcase some of the enemies that'll be in the game. Sure they're basic, but the spider, fly and flower make for good minions of the villains.

First video update I've done for this game in over three weeks! Finally got to program the Diamond Dolls utilizing their special weapons, and this time they're finite yet still useful. I'm hoping to make great things happen in this new engine!

Notice something here? I heavily improved the visuals of this game, turning it from a dull 8 bit game to a beautiful 16 bit game. Sure it might not be special, but it's still a sight to behold, especially compared to my other works!

After some failures with game design, I've returned back to the drawing board yet again. Speaking of drawing board, I created some new ninja heroes for my upcoming redo of Erratic Fable, and these happen to be the heroes and villains of said game.