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These are all of Wire Doll's special weapons. She will obtain them from eight bosses and/or the shop. The special weapon can be used alongside the default weapon, just on an additional button.
Well I came to terms with it, I'm gonna make Levity Fleet 5 into a 16 bit game and with these kinds of sprites. I hope the game will be a much needed revival for the games as a whole, look forward to it.
Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.
These are the Proloids and Bordones from the first three games. Sure they look very simplistic, but they look so much better in 16 bit. A big step up from the 8 bit sprites that couldn't be seen well in dark backgrounds.
This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.
These are the minibosses of Creature Quest, sure some have been recycled from Steel Maiden, but most are totally new. Yet they're programmed to function well in a topdown game, making for a somewhat fun challenge.
A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.
Here's the third weapons for the new heroes in Creature Quest. Dina can fly while Lana stops time, still helpful just like the others. Such powers are a sound ray, floor spikes, a missile, fire shield, claw swipe and speed dash.
With every video game comes a hero and a villain. Cable Doll's villain is gonna be named Boss Spite, and she's the second sprite on this sheet. Spite will be the main antagonist of Cable Doll, and her plan involves stealing energy.
The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.











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