Next up
New CORE progress.
I am remaking the CORE for the game with a few differences. I realized after trying to make my own version that it wouldn't have the unique factors I was trying to build, so I settled for this option.
New Encounter (Scripted, god forbid THIS be a static encounter at LV 1)
Anyone who may have a good battle theme for this battle, please let me know.
I'm looking for Music Makers for this game.
Devlog Update and Video
------------------------------------------------------------
New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.
Music by @TeamTranexOFFICIAL ! Check out his games!
New ITEM menu.
The ITEM menu can now hold 10 items, has been customized.
All menus now use an arrow sprite instead of the heart sprite for a more classic effect.
When full, the ITEM option turns yellow.
With this, BOTH menus are fully updated!!
So I have a plan for the updates:
BETA V2 = Release 0.7.0 (Next Release)
DEMO = Release 0.8.0 (MiniBoss addition)
FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)
CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)
I've had my time to grieve. I still have them for a few more days, so I've got to push through.
STAY DETERMINED, if you will.
UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)
Thank you all!
New Stat Menu.
This is by far my FAVORITE menu I've ever made, and it took hella work to do.
The SKILL menu has been removed due to severe issues, and most likely won't be reimplemented.
Let me know what y'all think!
Whimsum has be added and custom attack pattern.
Let me know of you like it.
A little sneak peak of a certain [REDACTED]
0 comments