Game
Nay Saga

5 months ago

For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.




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In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:

In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print: