Game
Nay Saga

3 months ago

For this week's Nay Saga dev log, I walk through some of the early card designs and the initial paper prototype playtests I did to figure out some of the different game modes.




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In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:

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In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:

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In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.