📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-9-game-parts-live.html
Next up
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
Everything is Crab is the animal evolution roguelike.
Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo:Â https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.
Witchspire is a survival-crafting adventure in a world brimming with magic and peril. Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player. Try the Next Fest demo: https://bit.ly/WitchspireSteam
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:












0 comments