
Next up
For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue
For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though
For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else
I draw PaperPlate for #ArtWeeklies theme Wither after I didn't post Mini-Nidi for the theme. I hopefully be soon making another post about this design for anyone who cares about Fefe and the Crew ^^
For day 977 of coding, I have fixed the issue with detecting direction
As the Rapier of True Unity embarks the journey into knowing the truth of Judgement, he stumbled across what seems to be a decaying world...
ART WEEKLIES - Theme: Wither
For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later
For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition
As the world slowly decays, hold your mighty blade (a pen) and STRIKE DOWN THESE NEW THEMES WITH ALL YOUR MIGHT!!!
-Demake
-Giant Weapon
-Wither
LET'S GET DRAWING!
For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location
1 comment