Next up
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
It's Sackboy from Little Big Planet!
For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
SORRY FOR THE NOTHING WEEK 🙏🙏
Played some Tf2 the past few days and drawing felt weird. Now I got some motivation back :]
Also thank yall so much for 1.800, the heck??🥹💞💖
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
Ok so Idk if I keep it like this or or not since this is actually meant to be a sketch but it's good enough to be a drawing
anyway this is for the #ArtWeeklies theme #Innerself meant to show case two sides
Creation & Destruction
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
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