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31
27 days ago

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else




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For day 1001 of coding, I have fixed the zoom speed to be more consistent

For day 1003 of coding, I added a third zoom option to see if it would work. It does, but I'll need to make a way to check multiple zoom levels to see if they fit the current room

I've added in a pixelated #Spider as well

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1000 of coding, I've figured out how to do a gradual zoom. I am very glad to be coding for this long, and will continue to code for more days to come

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

a #Moon now looms over the creatures

For day 1002 of coding, I made sure that the camera will reset to its initial zoom upon changing rooms

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

I have placed a #Potion on the ground next to the rat and spider