5 months ago

For week 28 of my weekly pixel art, I made this tomato wasp for the theme of animals made from fruit

This was inspired by an episode of Courage the Cowardly Dog that dealt with killer crops




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For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well