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For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
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