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This is Callistbery
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
March 15, 2025
'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
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