Game
Callistbery

2 years ago

Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4


11
8
7
4
3
2
2
1
1
1
1


3 comments

Loading...

Next up

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

It's cold here.

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.