Next up
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available 
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
It's cold here.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.






















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