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It's better together.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
This is Callistbery
Myther.land - GameJolt page release
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
No one will find your remains.
Myther.land - Store rework
Catalogs, weekly FREE selection, daily discounts, new products and more. Check it out now!






















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