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Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
heavenly-roads.com 'Heavenfall' - 5.8 update
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.
Please comment below for any suggestions, updates are coming soon
11.02.2011
This is Callistbery
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
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