Next up
'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
March 15, 2025
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
This is Callistbery
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