Game
Callistbery

2 years ago

Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4


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I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Myther.land - 'Scout Camps'

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Hey Jolters! Trophies and Scoreboards are here: you can now link your GameJolt account to Myther.land! New premium sticker pack and more: open this post to discover it all.

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

Updated monthly EXP rewards and increased progress limit - for those Scouts who likes to farm EXP

No one will find your remains.

It's cold here.

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.