Game
G.O.E. (Prototype)




1 day ago

from 2d drawn design to low poly 3d model:




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Gonna work on a menu system in the next days, I don't think I ever made a real menu in the past

Model update! Surprisingly easy (or better said non problematic) to add hands to the mesh and armature and update all the animations! Next it's to test on the n100 pc for performance and re program all the game logic!

0.3 Dialogue update this one isn't up yet! Been lost for a minute with zero inspiration but trying to move forward even if it is in small steps! Added a "dialogue system" to have characters talking :v with little portraits and everything

Next week!

0.2.1 added menus! With settings like: Shadow quality, volume settings, fog and some more stuff! Still not fully playable, this update is just to test things on the small pc! ALSO ADDED SPECTACULAR MUSIC

Warning to any bandits trying to steal from this fridge... It's actually the Freezo 2000! Another trap I designed in #Blender inspired by #BanditTrap

working on a speech balloon thingy but I'm still not happy with the look! I'll try and add the arrow pointing to the model and find better placement for the expression pngs (font is a placeholder, I'll use my own but I can't find the file lol)

small robot driver model done lol needs armature and animations

Insane Bonnie model that I made a long time ago

Finished updating all textures, it was painful! But now I can focus a bit on some other stuff like other characters and enemies? I need to figure out a story too, my stories have been so brain dead and empty lately I should be able to do better stuff