Game
Granny 4: The Lighthouse
1 year ago



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Evolution of the Early Menus

1st Screenshot - Two weeks into development.

2nd Screenshot - Around the same week of the 1st, Just a few days after.

3rd Screenshot - Two weeks later from the 2nd screenshot.

4th Screenshot - Around three weeks after the 3rd.

Recently I Took a break from the Mobile Ports puzzle making, it's been stressful and little progress was made.

During the Break, I made scrutiny of the original 2.0. & After some careful tracings and decisions, V1.0 will have a new and more accurate map.

I am reworking the map again, the older ones were tilted.

Here is how i plan to conquer this proj:

1 - Rework map and props

2 - Player control

3 - Start work on doors

4 - Make some objects/events

5 - Granny AI

6 - Release an early access

wish me luck

Don't let him catch you...

(Work in progress) Game planning to come this halloween!

Content Removed (11/10/24)

Already working on an update.

There will be 2 new Campaigns in this update

"Accept The Afterlife" and "Free The Curse"

I will also try to:

- Make days/lives

- Pickup and drop + hearing ai

- Subupdate soon with easier helicopter boss for the main campaign

This is V0.6 so far...I'm impressed at myself at the changes i made. In V0.7 will be puzzles, more item interactions, maybe doors too and some other things...

This game can only have a mobile port, However for PC users who use Emulators, In this game, You will be able to disable the apperance of the UI, and enable special effects too

Edit: It's only for Emulator. Mobile devices run terrible with it. sorry...

Highschool has been really stressful for me. So i cannot put time into working on Unity games at the moment, But some roblox TA games will be making a comeback! My birthday is tomorrow (Aug 18), I'm turning 15! one of my friends has their birthday today