The game will be developed on the template 3 characters:
Warrior - damage and strength;
Scout - range and damage;
Effector - supports our weakens the enemy;
Each nation has these characters as soldiers at different levels from 1 to 3.
In addition, each nation will be determined using this template is:
Nation of warriors - strong unit trom a lot of damage;
Nation of scouts - fast-moving nation where the shooters are attacking the huge distance;
Nation of effectors - the power of nations lies not in physical strength but skills and each individual has his minor spellbook;
In addition to these three types of soldiers are still:
Support - in every nation present at the 4th level and all units of this type is characterized by strength, slowness and skills from the sphere of the siege of making their units good to carry out an assault on an enemy castle or destruction of specific buildings, ultimately depending on the nature of the nation may be: powerful brutes, shooters on the pattern of catapults or great magicians;
Special - soldier with random horizontal depending on nations on levels from 2 to 4 with only Marked Ones have such a unit at level 5, the soldier has its unique characteristics and skills or are distinct usage than the rest of the army.
Legendary - soldier at level 5 which is not available directly as the others, which means that the player must first unlocked is a “improved” version of the support unit, which is being fast with a huge strength to destroy buildings or a minor group of enemies.
Each nation has more Captain, is a unit with which we can build armies or construct buildings on the adventure map, an important part of this unit is that it can gain experience so you can advance to a higher level thus becoming stronger and so the character of the nation such class captain.
In the game there are 3 raw materials:
Gold - versatile raw material needed for each action: the construction, purchase, rent, soldiersetc.
Wood - building material;
Stone - the second building material;
I have an idea how to realize this game in 3 ways but unable to decide decided to implement them all and each player will download the version that interests them, these three concepts are:
BASIC
This will be the “basic stuff” on entire game will work;
I presented above idea of this concept, special for Android platform;
UNIQUE
It’s about my vision of Heroes will be available as an expansion for Basic version.
Special units will become neutral (except for Marked ones units).
Add new material, Food (or specifically meat) and next to a gold material will be universal, depending on the nation:
Olny gold used in: Marked ones, Hobgoblins, Archons;
Only food just in: Zwierzołaków, Gremlins, Becholderów;
Gold and food will be required at: Giants, Troglodytes, Lizards;
This vision adds concepts that 4 soldiers are available immediately and another 4 some way depending nation that is:
Giants - arm (improve) its units in heavier equipment,thanks to that their strength and damage is increasing but at the cost of initiative;
Archons - Next 4 Archons lights will be directly accessible 4 archons of darkness;
Beast - “Lycanthropy” during the fight Beast can turn into an animal to cancel the skilful form and gain strength or return to the previous state;
Gremlins - have access to the fire magic that can hurt friendly units, but when Gremlin gets damaged fromt his spells is transformed into “Warmed” version by what their initiative grows and some of the skills that are not based on the strength;
Lizards - Lizards recruit their soldiers as living warriors , thanks to its ability “Revival” can revive the dead lizards as a Zombie, a heated subject is weaker than its original and its skills can be reduced or be replaced by another skill;
Marked - because this nation in story get powers from Lizards and Gremlins, they have the same actions like this two;
Troglodytes - the soldiers as captains can gain experience so that after reaching a level they are improving int to Veterans, their strength and skills will increased, to army of veterans you can add new inexperienced units but when the amount of experience will be too small for one individual is a army may lose Veteran status;
Becholders - during the fight can generate for the cost of food drones, these creatures may have a different character: shooters, fighters or suicide explosive;
Hobgoblins - units can be combined to give rise to a new unit on a “component + chassis”, for example, if you combine the walker with a flamethrower and a steam ram will give you a fire-breathing tank;
HORDE
For traditionalists of Heroes or players that focus onquantity than on quality.
This will be another extension to the game that requires UNIQUE.
Add 2 raw materials: jewels and mercury.
Good nations will be more interested on Gems, evil nation Mercury, and neutral need both;
Each soldier has 3 alternative improvements: Warrior, effector and Scout.
However, not every improvement will cause an increase in stats or skills, sometimes improved fighter tho the effector may lose some of their base stats but will gain powerful spells;
Each nation will have three captains (as you might guess their classes are Warrior, effector and scout);
I wonder if I should one from this three captains turned into a giant, such as lizards captains (scout and effector) take on the battle 1x1 segment, a giant “Half-dragon” (warrior) 2x2 and this one will be more powerful thats other but it will be more expensive, demanding and getting him will be moredifficult.
As for the storyline or game mechanics such approaches do not have a significant impact on the whole storyline and the saga will remain unchanged, only will be more characters;
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