Game
NegaDust: "Tear"ing Lives
5 years ago

Game Progress lol


Menu: %100

Overworld: %80 (Needs Sans sprite and dialogue and it will be done)

Phase 0.5: %100 (Needs some fixing tho)

Phase 1: %20 (There is 4 attacks now there will be nearly 20 attacks so)

Other Phases: yes

Also I am thinking to add an Extras menu which you can fight other things but we didn't decide that so it may be added or not.



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hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

It's a lot better now I think

Lmao I laughed very hard

(mfa is menu mfa don't worry guys)

Cool Sans and Papyrus dance.

Made by @Goose_Team (TRIDOMINIUMOK)

Fixed a bug when you attack and miss it puts you on a skip turn instead of saying blocked and continuing the battle Incredible I know

Made a new thumbnail for @AULordII 's and @Short_Monqey 's 'Love Struck in the rain' about a week ago

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Please follow the gamepage and the team, they're hype asf!!

https://gamejolt.com/games/love-struck-in-the-rain/556663

unc still got it

New Updates to Menu

- Sans animation update

- Border addition

- UI fixes

- No Heal fix

- Window size adjustment addition

- Quitting addition (You can now quit by pressing Esc key... amazing I know)

Decided to remake AND finish this doodle i made 3 years ago, look at him!

so real coding