
Game title changes to Solitary
Apocryphya changes to Solitary. The title was always a temporary placeholder i just used for the #dreamhackjam. Solitary represents better the nature and the theme of the game.
Next up
Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Testing the AI waters
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.
I finished a short game that started as a small project for #advxjam. CONSTRUCT is an abstract sci-fi point-an-click with a dash of retro style. Try it!
Reviewing Redundant assets
Find the demo for the game here:
https://gamejolt.com/games/redundant/492777
More images here:
Some terrain blending/vegetation tests and the new UI Hud.
Systems, Story and re-defining Solitary










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