Game
Carnage in Space: Ignition
8 years ago

GameJolt Client compatibility


Well, the builds for this game have had more problems than I anticipated. But today, that problem is at least half solved.

Let’s start with the good news!
The 1.0.1 release is now out, with an installer replaced by a .zip file. This package is compatible with the GameJolt client. If you use the client, running the full game got a whole lot easier. If you don’t, you can still download the ZIP and open ignition.exe.

Now for the less good news:
I found out that the Mac build of the game doesn’t work. My access to a Mac computer is -shall we say - limited, so I’ve taken that build down for now. I’ll get it re-uploaded as soon as I can get my hands on one to test with.

Thanks for playing, and thank you also for your patience!



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READY YOUR WISHLISTS!

The poll is over, and Tuhrahkkkii is the winner!

With that, Crucible phase 2 has begun.

For more Carnage in Space news, I highly recommend you take a look over on the sequel's devlog:

https://gamejolt.com/games/carnageinspacecrucible/326575

BOOM.

This is Crimson's final attack, Entropy Bomb.

This is what happens when Crimson runs out of patience and is done playing with you.

I'd wish you good luck, but I don't think that's going to help.

WE'VE GOT A RELEASE DATE, BABY!

It's been a LOOOONG time coming - this game's been in development for OVER 8 YEARS and I couldn't be more excited to share it with you all in just 24 days!

Wait, there's MORE???

...

Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!

But even that isn't the end...

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

Aaaaaaaaaaaaaaand we're still at it!

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That's quite a lot of javelins. And a lot of explosions. I don't think this guy is ever going to calm down.

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With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

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A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)