Game
A 2D shooter game
3 years ago

Gamemaker moved to .NET version 6, which would make gamemaker more stable in the future but this is the first Gamemaker version to use it, and it's still unstable, this version doesn't work nor compiles on my PC, thus, development of the game is halted.




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Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

So

i may or may not make an full art of some person or i may just leave this like that-

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Coming Soon...

ooh yes..