Next up
Happy Easter in advance!
We hope you all will have a nice time!
I am being kind and offering yet another sale, between 1-8 April, One More Experiment is 40% off!!
https://store.steampowered.com/app/3508790/One_More_Experiment/
Feel free to share!
PATCH 2 in progress ______________________ Coming later (Date TBA) * Chapter 8 will be expanded (currently the final chapter is a bit short) * Tweaked the weapon aim to align with the crosshair * Added a camera zoom feature for the weapon Stay tuned!
Game Expo - Nordic Game Jam 2026 10 Apr! WHERE: Aalborg University Copenhagen A. C. Meyers Vænge 15, 2450 København WHEN: 10th April, 13-16.30 (01.00 - 04.30 PM CEST) Need a ticket! Now SOLD OUT! Join the waitlist >>> https://nordicgamejam.com/
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
NEW LIVESTREAM DATE - One More Experiment! 23rd March - 06.30 PM CET on Twitch: https://www.twitch.tv/strackdracksdw Feel free to join, discuss the game, hear how he have helped out and more! He will be streaming the entire week!
See you guys there!
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Have you seen the very first prototype?
This huge project started in the end of 2019, as a small prototype that was playtested on a series of events!
An upcoming video will showcase and tell more about the journey from prototype to full game
ONE MORE EXPERIMENT Livestream continues TONIGHT (Wednesday 06.30 PM CET) It's time for Chapter 6! (THERE WILL BE SPOILERS FOR THE END GAME!) See you on Victor's Twitch Channel: https://www.twitch.tv/strackdracksdw See you around
He is watching...
PATCH 2 will drop 26 April! MAIN FIXES: * More puzzles in Chapter 8 * Camera Zoom feature * Hint system implemented * Performance optimizations #OneMoreExperiment_Game














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