Making shallow water more easily recognizable (finally!). Two trials, second one will be kept (blue tildas) #roguelike #brogue #nethack #gamedev #indiedev


Making shallow water more easily recognizable (finally!). Two trials, second one will be kept (blue tildas) #roguelike #brogue #nethack #gamedev #indiedev


Pixel Card Wars: How gamedev proceeds (hand design)
Connecting levels: adding the world view πΊοΈ
Juiced combat
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you π
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Completing the board
Pixel Card Wars: new cards: spells and items
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Back to indie dev...
Creating the game's page on GJ, new team: Evil
0 comments