Game
A Day In The Life

6 years ago

getting assets prepared for the demo and programming the farming system. just about finished the small placeholder shack made from bits and pieces of the hotel tiles.




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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons jump scare test shot

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Finally, you can sell the fruits/veg of your labour. :)

Character customization: How and why bother? (expand)

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.